Blue Ridge Horror Trilogy*

Four first-person horror games set at night in the mountains of western North Carolina.

A collection by awalkingcitygames
horrorsurvival horrorfirst-person3dcomedy horror80sslasherco-opcryptidsblue ridge mountainsbrowser games

The games 4

About this collection

Every game here takes place after dark in the Blue Ridge Mountains of western North Carolina: a ridge trail above Cashiers, a log cabin with the wrong record in the closet, and a summer camp on its last night. They are first-person 3D horror with an 80s B-movie streak, and they all run in the browser with keyboard and mouse, gamepad or touch.

They are for anyone who grew up on cabin-in-the-woods movies and summer-camp slashers and likes the scares a little campy. Three of them you play alone. Fear Valley is co-op for 1 to 4 players, online with friends or with AI counselors in the empty seats.

About the asterisk: it is a trilogy of four. Dead Cabin: Final Girl is the long lost director's cut of Dead Cabin, the same cabin and the same night, this time played as Linda, with a different ending.

Where to start

If you have one evening, play Dead Cabin first, then Dead Cabin: Final Girl to see the same night from Linda's side. Cashiers After Dark is the slow, quiet one: play it with headphones, in the dark. Fear Valley is the one to bring friends to.

How to play

Every game runs in the browser on a computer, or on a phone or tablet held in landscape. Press Play on a card to start it on this page.

  • Headphones help. These games lean on sound: footsteps, voices and whatever is moving in the dark.
  • In the three single-player games, dying sends you back to the last checkpoint, not the start of the night, and every chapter you reach unlocks in chapter select.
  • In Fear Valley, host an online room and share its code or invite link. Up to three friends join from their browsers, and AI counselors fill any empty seat.

Pick a game above to watch its trailer and play it here.

Made with Godot 4 on vbgnt.

Art, models, music, voices and code were produced with generative tools and hand-tuned.