Walk the same Toledo plaza as a Berber soldier in 711 and a Mozarab priest in 1087. Ask who gets paid, whose promises survive, and what a conquest means to the people who have to live with it.
Choose an archetype, listen to competing inner voices, and follow branching conversations through a city under new rulers. Roll two dice plus a skill to press an argument. Gather thoughts that strengthen your skills, then return to the gate when you have heard enough of the city’s stories.
How to play
Choose either chapter and one of its three archetypes. Each starts with a different balance of intellect, empathy, authority, and instinct.
- Walk up to the people around the plaza and talk to them.
- Choose replies, listen to your inner voices, and attempt skill checks.
- Collect thoughts to raise skills and revisit them in the Thought Cabinet.
- Hear the city’s stories, then examine the gate to finish the chapter.
Two lives, one plaza
Yidir, son of Aksil, is a Berber soldier trying to make sense of faith, conquest, and his share of the spoils in 711.
Esteban of Santa Justa is a Toledo-born Mozarab priest in 1087, caught between his parish, the old rite, and the city’s new authorities.
Play at your own pace
This is a single-player game of exploration and conversation. Both chapters are available from the main menu. Return with a different archetype to try other choices and skill checks.
Landscape is recommended for reading the dialogue.
Controls
- Keyboard and mouse
- WASD or arrow keys move. E or Space talks and advances dialogue. Click replies or press 1–9 to choose. J or Tab opens thoughts. Escape opens the menu outside dialogue.
- Gamepad
- Left stick or D-pad moves. A talks and confirms. Navigate replies with the D-pad. Y opens thoughts; Start opens the menu outside dialogue.
- Touch
- Drag in the lower-left area to move. Tap TALK near a character, tap to advance dialogue, and tap replies to choose. Use THOUGHTS and MENU on screen.
Features
- Two playable chapters set in Toledo, 711 and 1087
- Three starting archetypes per chapter
- Four skills voiced differently in each era
- Branching dialogue with 2d6 skill checks
- A Thought Cabinet that records insights and strengthens skills
- A 3D plaza in daylight and at night
- Keyboard, gamepad, and touch controls
Made with Godot 4 on vbgnt.
Art, music and code were produced with generative tools.
