Nine Heavens Ascent

An idle pixel-art cultivation game: breathe Qi and ascend fifteen realms, from Mortal to Dao Ancestor.

from awalkingcitygames.vbgnt.com
Everyoneidleincrementalcultivationxianxiapixel art2dsingleplayerclicker

Breathe in. Gather Qi. Climb from nameless mortal to Dao Ancestor. Nine Heavens Ascent is an idle cultivation game in pixel art: meditate on a mountain ledge, grow your sanctuary and break through fifteen realms of immortal cultivation, one stage at a time.

Tap to breathe, spend Qi on cultivation sources that keep working while you are away, and break through when your Qi is full. Every realm ends in a Heavenly Tribulation of falling lightning. Your years are numbered until you become immortal, and from Nascent Soul onward you can reincarnate to awaken a permanent Dao tree and turn the Samsara wheel.

How to play

Press Play, then BEGIN YOUR ASCENT. Your first goal is 60 Qi for the first breakthrough.

Life, death and rebirth

Mortal lives are finite. Your age rises as you cultivate and every realm extends your lifespan. If your years run out you Fade and your Qi gain is halved until your next breakthrough. Longevity Pills buy time, and True Immortals never age.

Reincarnation trades this life for Dao Insight. Spend it on twelve Eternal Dao nodes, then twelve Heavenly Dao nodes, then on the Samsara wheel, which you can turn as often as you like.

Saves

Your path saves automatically and offline progress counts while you are away. In Settings you can export a save code and import it on another device or browser.

Controls

Touch / mouse
Tap the sanctuary to breathe, tap buttons to buy, drag lists to scroll
Keyboard
Space breathe, B breakthrough, Q / E switch tabs, Esc menu
Gamepad
X or A breathe, Y breakthrough, LB / RB switch tabs, Start menu, D-pad or stick to navigate

Features

Support

Stuck, found a bug, or want to say something about Nine Heavens Ascent? Send a message to the developer. They reply by email.

Something wrong with this game that the developer should not handle?

Made with Godot 4 on vbgnt.

Art, music, sound effects and code were produced with generative tools and hand-tuned.