Lantern Rise

A cozy one-button storybook climb: hold to lift a paper lantern through a thunderstorm.

from awalkingcitygames.vbgnt.com
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Lantern Rise is a cozy, one-button storybook climb. Hold to lift a little paper lantern up through a wild thunderstorm, let go to drift on the wind, and see how high your flame can carry you.

Your flame slowly fades as you climb. Fly through drifting fireflies to keep it glowing, and watch for the rare golden firefly: one catch restores your whole flame. The storm will not make it easy. Thunderclouds glow and crackle before they strike straight down, and pairs of storm puffs throw arcs of lightning across the sky on a steady rhythm. A strike dims your flame, and the storm keeps creeping up from below, so keep rising.

How to play

Tap the sky (or BEGIN THE ASCENT) to start. Your lantern waits until you first hold.

Six skies

Willow Hollow, Pine Ridge, The Storm Belly, Thunderhead, Eye of the Storm and the Starlit Ceiling. The higher you go, the faster the storm climbs and the stronger the wind blows.

Controls

Touch
Hold anywhere on the screen to rise
Mouse
Hold the left button to rise
Keyboard
Hold Space, Up arrow or W to rise; Esc or P pauses
Gamepad
Hold A, B, D-pad up or the right trigger, or push the left stick up; Start pauses

Features

Downloads

WindowsWindows 10 or later, 64-bit
DownloadZIP · 56 MB

Unzip and run the .exe. If SmartScreen warns, choose More info, then Run anyway.

macOSApple Silicon and Intel Macs
DownloadZIP · 91 MB

Unzip and open the app. The first time, macOS blocks it: go to System Settings, Privacy & Security and choose Open Anyway.

Linux64-bit x86 desktops
DownloadZIP · 48 MB

Unzip and run the .x86_64 file. If it will not start, chmod +x it first.

AndroidPhones and tablets, ARM64
DownloadAPK · 41 MB

Open the APK on your device and allow your browser to install apps when asked. Signed with the game's release key.

Support

Stuck, found a bug, or want to say something about Lantern Rise? Send a message to the developer. They reply by email.

Something wrong with this game that the developer should not handle?

Made with Godot 4 on vbgnt.

Art, music and code were produced with generative tools and hand-tuned.