HARDPOINT IDLE

An idle mech game played from inside the cockpit: tap the glass to fire, upgrade on CRT monitors, earn while away.

from awalkingcitygames.vbgnt.com
idleincrementalmechpixel artsci-ficlickersingleplayer

Sit inside the cockpit of a giant walking mech as it stomps across a ruined frontier. Enemies appear as specks on the horizon and grow as they close in, while your guns fire on their own and you tap the canopy glass to put extra shots exactly where you want them.

Every screen on the console wall is a glowing CRT monitor. Tap one to zoom in and spend scrap on the chassis, cores on weapon and armor tech, send salvage drones on timed runs, and push sector by sector toward the bosses. Leave, and the mech keeps earning: a dot-matrix printout tells you what it found while you were away.

How to play

Press ENGAGE. The mech walks and fires by itself; your job is to aim the extra shots and decide what to build next.

The cockpit monitors

Six tappable screens run the whole game. Mech Bay upgrades the chassis on a live blueprint with buy x1, x10 or max. Weapons Tech and Armor Tech are circuit-board trees of 15 nodes each. The Drone Hangar is a radar with three salvage sites. The Nav Map shows the sector route, your run time and settings. Pilot Link holds the Neural Re-sync prestige, pilot perks and cosmetics.

Progress and prestige

From sector 5 you can eject and re-sync: scrap, part levels and the current sector reset, the tech trees stay, and you earn Sync points for permanent perks such as more damage, more scrap, a longer offline cap, a later starting sector and an extra drone bay. Blueprint fragments from drone runs unlock paint jobs and cockpit charms. The online Hall of Fame ranks the fastest time to beat five sector bosses in one run.

Phone or desktop

On a phone held upright the canopy sits on top and the console below. On a wide screen the canopy fills the left and the console stands on the right. The game switches live when you rotate or resize, and the Nav Map can lock portrait or landscape. Progress saves automatically in your browser.

Controls

Touch
Tap or hold the glass to fire, tap monitors to open them, tap BACK to return
Mouse
Click or hold on the glass to fire, click monitors and buttons
Keyboard
Space fire, E or Q overdrive, W A S D aim, 1-6 open monitors, Tab cycle monitors, Esc back
Gamepad
A fire, X overdrive, left stick or d-pad aim, shoulder buttons cycle monitors, Start opens the Nav Map

Features

Support

Stuck, found a bug, or want to say something about HARDPOINT IDLE? Send a message to the developer. They reply by email.

Something wrong with this game that the developer should not handle?

Made with Godot 4 on vbgnt.

Art, music and code were produced with generative tools and hand-tuned.