Dungeon Spin

An 8-bit bubble shooter where every hit spins the horde: match three monsters, cycle weapons, crush bosses, unleash your class ULT.

from awalkingcitygames.vbgnt.com
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Fire goblins, slimes and skeletons into a spinning horde. Match three of a kind to slay them, cut clumps loose from the summoning rune, and bring down the hulking bosses lurking inside. Dungeon Spin is an 8-bit bubble shooter with a twist: every off-centre hit spins the whole horde, so the wheel you aim at never sits still.

Pick a Barbarian, Wizard, Paladin or Rogue, each with its own launcher, starting weapon and ULT. Every fifth shot loads a weapon from your bag, kills charge your ULT, and every cleared floor lets you choose a boon. Fall, and your run goes into the Hall of Fame.

How to play

The goal on every floor is to clear the horde around the glowing rune before it grows past the ward ring. Slay monsters by matching three of a kind; anything cut off from the rune tumbles away for bonus points.

Classes

Barbarian: war catapult, Throwing Axe. ULT Whirlwind sends a giant axe straight through the horde, dealing 4 damage to every boss it passes (charges at 20 kills).

Wizard: arcane orb pedestal, Fireball. ULT Meteor Storm rains seven meteors around the impact, each exploding a clump and hitting nearby bosses for 2 (26 kills).

Paladin: reliquary shrine, Holy Hammer. ULT Judgement is an instant beam of light that slays everything in its path, hits bosses for 8 and clears your misses (32 kills).

Rogue: crossbow, Poison Flask. ULT Bolt Storm fires five piercing bolts that fan out along your aim, 2 damage to a boss per bolt (28 kills).

Bosses

From floor 2 a boss squats inside the horde, taking up seven slots and carrying its own HP bar: The Ogre, Broodmother, Emberwyrm and The Lich, with tougher ones deeper down and two at once from floor 5. Bosses cannot be popped. Hurt them with weapon hits, or pop matches on the monsters touching them (1 HP per monster). Sever every monster that links a boss to the rune and it drops off the wheel outright.

Weapons and boons

Six weapons, each with three levels: Throwing Axe (slays a monster, hits bosses hard), Fireball (blasts every monster nearby), Chain Bolt (zaps a target and its neighbours), Frost Shard (shatters a clump and freezes the spin), Holy Hammer (smashes a clump, wallops bosses, slams the wheel into a spin) and Poison Flask (melts every monster of its kind nearby).

After every floor you pick one of three boons: a new weapon, a weapon upgrade, or a perk. Perks: Keen Eye (aim guide shows two bounces), Steady Hands (unlimited swaps), Quiver (weapons load a shot sooner), Whetstone (+1 boss damage), Lucky Charm (one more miss per floor), Gold Purse (+25% score), Healing Tonic (matches clear an extra miss) and Iron Ward (wider ward ring). Boons last the whole run.

Run report and Hall of Fame

When you fall, the run report shows your score and rank plus floor, class, time, shots, matches, slain, bosses, bank shots, ULTs and misses. Your top ten runs are kept on your device in the Hall of Fame with rank, score, floor, class and date.

Controls

Mouse
Move to aim, left click to fire, right click to swap the loaded monster
Keyboard
Left/Right or A/D aim (hold Shift for fine aim), Space/Up/W fire, X or C swap, Q or E fire your ULT, B or Tab open the bag, P or Esc pause
Touch
Drag to aim and lift to fire; slide onto the bottom tray to cancel a shot. Tap the swap button, the bag, or the ULT gauge

Features

Support

Stuck, found a bug, or want to say something about Dungeon Spin? Send a message to the developer. They reply by email.

Made with Godot 4 on vbgnt.

Art, music, sound effects and code were produced with generative tools and hand-tuned.