Coil Keep

A roguelite castle-builder where your castle wall is a stone serpent.

from awalkingcitygames.vbgnt.com
roguelitecastlesnaketower defensepixel artarcadeportraitsingleplayergame jam

Your castle wall is a stone serpent. Steer it around your keep, close the loop, and the land inside becomes your castle. Then hold it against catapults, warships, goblin sappers and fire-breathing dragons.

Each round you get 30 seconds to build and 20 to defend. Swipe to steer the serpent, eat stones to grow it, and touch your own wall or the keep to seal it into stone. Every tile you fully enclose becomes castle ground. When the siege horn sounds, tap to fire the keep's cannon while your towers and archers fire on their own. Survive, pick a boon, and build again.

How to play

One round is Build, Siege, Score, Boon. The run ends when the keep falls or no castle ground survives a siege.

Structures

Walls that form bigger shapes get stronger and pay off.

The siege

Catapults and goblin sappers attack from round 1, warships join from round 2, and a red dragon arrives from round 3. Waves grow with the round number and with the size of your castle. Destroyed walls leave craters; crawl over them in the next build phase to rebuild the breach.

Controls

Touch
Swipe to steer (or use the on-screen d-pad); tap anywhere to fire.
Keyboard and mouse
Arrow keys or WASD to steer; click to fire, or aim with the arrows and press Space; Esc or P pauses.
Gamepad
D-pad or left stick to steer or aim; A or RB to fire; Start pauses.

Features

Support

Stuck, found a bug, or want to say something about Coil Keep? Send a message to the developer. They reply by email.

Made with Godot 4 on vbgnt, in 48 hours for a game jam with the theme Castles.

Art, music, sound effects and code were produced with generative tools and hand-tuned.